Rick Jones ([info]rickj) wrote,
@ 2008-06-11 08:48:00
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On Running 4th Edition
So I got to run Keep on the Shadowfell for the usual suspects of the gaming group. We had a good mix of races and classes (dwarf fighter, elf cleric, dragonborn paladin, eladrin warlord, human wizard, halfling rogue - [info]drangelo that leaves you with a half elf ranger or warlock). We finalized characters, a mission briefing, a "gather clues in town" round robin and two fights, all in about 3 hours.

Thoughts:

I like the adventure layout. Because I'm that kind of DM, I printed out stat blocks for the monsters on index cards, but because all of the stat blocks for an encounter were on the same page as the maps and such for the fight, I pretty much just referred to the book (and the initiative chart / monster condition tracker that I wrote up before the game). I also appreciated the tactics sections to help me figure out how they'd fight.

I also like the adventure itself - there's a very nonlinear quality to it, with multiple quests to pick up as you go.

The combats went well. The bits on monster tactics and the way monsters are designed made them easier to run. I suspect that once folks get used to their characters' abilities that things will run even more smoothly.

Players are more powerful out of the box, but so are the monsters. Who knew that kobolds could be so tough?

I really like the change to hit points - they're much more cinematic now, and there's not the limited resource of healing spells & potions to slow them down. Everyone can self heal so you aren't forced to have a cleric in the party anymore. (Though it certainly would be a lot harder without a warlord or cleric in the party.) You do lack a system for big wounds that take some time to heal, but I'm willing to pay that price.

I'm anxious to see how the Skill Challenges play out - there aren't any in the actual module, but I can probably throw one or two in there.


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[info]thegeminifactor
2008-06-11 03:32 pm UTC (link)
Kobolds SUCK.

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[info]tfbretz
2008-06-11 03:51 pm UTC (link)
According to online blather, there's one Skill Challenge in the adventure, and it's problematic. In fact, the general buzz is that Skill Challenges, as presented, set up the PCs to fail better than 50% of the time. WoTC Customer Service has acknowledged that much and said the issue has been raised with the designers, so I expect an errata in the next 6-9 months.

Until then, the rule of thumb seems to be to ignore the +5 DC bump on them.

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[info]arch_scrivener
2008-06-11 05:13 pm UTC (link)
[info]drangelo could also play a tiefling without overlapping any other PC choices. Combat seems to involve more movement and teamwork than before, which I like. The game feels more streamlined.

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[info]drelmo
2008-06-11 09:20 pm UTC (link)
Define "streamlined" in this context, keeping in mind that we're playing with 1st level characters.

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[info]rickj
2008-06-11 09:34 pm UTC (link)
Off the top of my head....

* The number and types of actions you can take is shorter.

* Spellcasters are much more streamlined. You do have to put in more thought when you level up, because power choices are much more limited, but there isn't the "hold on, I have to look through the Big Books of Spells because I think there's something I can memorize that'll solve Situation X" situation. Also, since powers are usually At-Will, Encounter or Daily, there's not as much per-game-day bookkeeping.

* The unification of powers will probably make it easier for someone to play lots of different classes if that's their bag. A wizard's system for spell management was different from every other spellcasting system. I suspect that when we see Bards, Sorcerers, Druids and Psions, they'll break down into the Daily/Encounter/At-Will format just like everyone else.

* I have not personally fiddled with the encounter building guidelines, but they are supposed to make things easier. I know that one is supposed to take all preliminary commentary with a grain of salt, but that was one of the things they claimed they "fixed."

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[info]drelmo
2008-06-11 09:47 pm UTC (link)
There are a LOT more minor actions going on than there ever were in 3e. (And 1st level characters don't have full attack actions; I specified the context for a reason.)

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(Anonymous)
2008-06-17 07:11 pm UTC (link)
White Raven SMASH!!!

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